2025 GDEX SPEAKERS
GDEX is proud to host some of the most informative, and fun workshops, panels, and presentations of any gaming event. GDEX is a great platform to share your knowledge, story, and experiences with those eager to learn. Whether you are a AAA industry pro, a student, or an enthusiast looking to gain more experience, GDEX offers the opportunity for everyone to give high-quality and professional presentations.
New speakers will be added frequently — keep an eye on this page!
Featuring Industry Professionals Such As...
2025 Speakers Gallery
Tom Caprel
Tom Caprel is a marketer for games, tech enthusiast, and trained opera singer. In 2015, Tom started a dedicated marketing company, Hyperion Marketing, to help indies/software devs create fantastic, community-driven marketing. He has been on the board of IGDA Chicago, and was the Communications/Expo Director at the Video Game Art (VGA) Gallery, and has worked directly for AAA studios like NCSOFT. Tom has been in marketing for 15+ years, and regularly works with game devs all over the world.
Jaron Johnson
Game & Narrative Designer Founded Action Fiction in 2018 Co-Creator, Monsters of Murka series Lead Writer, Cthulhu Dreamt Tabletop Role-playing Game Narrative Designer: Coromon: Rogue Planet (TRAGSoft Games) Unannounced Game (TRAGSoft Games) Freelance: Assistant Instructor, The Art of Writing for Video Games (Classpert) Writer, The Red Opera (Storyteller’s Forge) Writer, The Black Ballad (Storyteller’s Forge)
Gwen Powell
Gwen in a Character Concept Artist specializing in creature design and is based in Massachusetts. She's worked on World of Warcraft and Spellbreak, and has been working on video games since 2019
Alyssa Herman
I am a concept artist from Ohio working in the games industry! I have been working in the industry since 2015, starting off as a freelance pixel artist on GaiaOnline. I have worked on games such as Spellbreak, Smite, Paladins, Rogue Company, and Icons: Combat Arena. Currently, I am a Character Concept Artist on World of Warcraft working for Blizzard Entertainment and I vend in convention artist alleys under my small business LOKIIart. I love gaming, the Cleveland Guardians, and my dog Odin.
Riley Patrick
Riley Patrick is a User Experience Designer, Programmer, and Game Developer who has worked in the game design field in a variety of roles. Professionally, a software developer, she made the transition to UX design 5 years ago and have been consulting for fortune 500 companies and game designers ever since. When she’s not making video games or running tabletop RPGS, she’s picking up weird hobbies and making too much art.
Joshua Antolovic
Josh is a designer and artist with work centered on video games and natural systems. After working in architecture for six years, working on performing-arts centers, public libraries, and private residences, he pivoted toward interactive media to explore how ecological thinking can enrich video game worlds. Nature has been the consistent thread throughout his creative practice. His architecture projects always featured light wells with plants. His artwork focuses so intensely on natural subjects that horizon lines rarely appear, as if he's solely examining the ground. Now pursuing his MFA in Design, he continues integrating nature into human experience through technology. He works fluidly across interaction, experience, and new-media design, equally comfortable prototyping mixed-reality installations and programming complex systems. This systems-oriented mindset shapes his approach to video games, which he views as powerful spaces for experimenting with social relationships through the seamless integration of narrative, visuals, audio, and interaction. Josh's current thesis research focuses on developing methods that allow digital natural environments to behave as active agents through emergent systems, creating a methodology for bringing more life to natural environments in games so they can function as actors rather than backdrops. His work contributes to an emerging field examining how digital spaces reflect the complexity of living systems. When not designing, Josh can be found working on video game prototypes, taking his dog to the park, or getting carried away in the garden.
Michael Probst
Unity Developer at Teleqo Technical Solutions. Co Founder Dream Distillery Games. I’m a professional Unity developer in the architecture, engineering, and construction (AEC) sector.