Jaron R. M. Johnson

Jaron R. M. Johnson is a game designer with a narrative focus experienced in both tabletop and video game design. Since 2018, he has served as lead designer on Monsters of Murka and the Cthulhu Dreamt tabletop role playing game. He was also an assistant instructor for Classpert’s The Art of Writing for Video Games. He’s currently working as Lead Narrative Designer on Coromon: Rogue Planet with TRAGSoft Games, and also developing the Goblin Cave board game as a founding member of Action Fiction.

https://actionfiction.com

@JaronRMJohnson

GDEX 2025 Panel: Game Writing Tips & Tricks Panel | Learn from industry professional games writers as we discuss creating engaging and unique stories and side quests that make an impression with your players.

GDEX 2025 Session: Impossible Problems: Combining Roguelite Gameplay & Narrative Design | How do you tell a compelling story when your game is built on randomness, repetition, and player-driven chaos? Join us as we share the design challenges we faced and problems we solved blending the infinite loops of roguelite gameplay with the finite arcs and linearity of narrative design during the development of Coromon: Rogue Planet.

GDEX 2025 Session: Putting Pen to Paper: How to Finally Write the Game You've Been Thinking About | Power through your procrastination and annihilate your analysis paralysis in this panel designed to help you bring your game ideas to life. From how to get started to developing healthy personal creative habits, learn from experts on how to unleash your creativity and turn your visions into playable worlds and adventures!

GDEX 2025 Session: The Quantum Plot Bubble: A Guide to Excellent Interactive Storytelling | In books and movies, you’re a passive audience, experiencing the story as it's told to you. But in narrative game design? Well, that’s an entirely different story. Join us for a discussion on how to leverage the Quantum Plot Bubble as you write and execute narrative game design, and elevate your storytelling capabilities! Remember to feed Schrödinger's cat before you come!

GDEX 2025 Session: Speaking The Language of Game Design: Player Archetypes | Understand the many ways players have fun, and discover how understanding player archetypes can transform the way you make games. Learn how to categorize your audience into player groups based on their motivations and desires, then learn how to design games intentionally with these groups in mind.

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