Riley Patrick

Riley Patrick is a User Experience Designer, Programmer, and Game Developer who has worked in the game design field in a variety of roles. Professionally, a software developer, she made the transition to UX design 5 years ago and have been consulting for fortune 500 companies and game designers ever since. When she’s not making video games or running tabletop RPGS, she’s picking up weird hobbies and making too much art.

Bluesky: @ghostmothgames.bsky.social

GDEX 2025 Session: From Buttons to Menus: Design Systems and Atomic Design | Have you ever wondered how to take a single button design and turn it into a full menu? Have you ever wondered how to keep track of UI components? This talk will explore various UI techniques from industry standard tools to common practices. We will go through the process of building a cohesive design system and using the principles of Atomic Design.

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