BRADSTON HENRY
Senior Advocate, Education | Unity
Bradston is a Senior Advocate at Unity and game developer with an extensive background in tech. He started playing console games at the age of three and has a deep love for gaming and the gaming industry. Bradston is an alumnus of the Georgia Institute of Technology in Atlanta, GA and is a self-taught programmer/game developer who has worked in both traditional software development and game development. Bradston loves all things tech, is a huge Sci-Fi fan, a student of internet culture, a hobbyist Muay Thai Kickboxer and is a retired Bboy/BreakDancer.
GDEX 2026 Presentation: Graphics Optimization in Unity 6
Explore some of the latest tools and techniques to get the best performance out of your Unity 6 project. We’ll load up the URP sample scene and walk through how to optimize it step by step using features like the GPU Occlusion Culling, Resident Drawer, Mesh LOD, ,Adaptive Probe Volumes, and more. Along the way, we’ll analyze performance bottlenecks using Render Debugger and Render Graph Viewer, and break down the render pipeline to help you better understand how it works in real-world development projects.
GDEX 2026 Presentation: Exploring Unity CLI in Unity 6
Discover the power of Unity CLI in Unity 6. The Unity CLI or or Unity Command-Line Interface is a standalone tool that allows you to work with and develop with the Unity Engine without opening the Unity Editor. From installing and managing Unity Editors to using Agentic workflows your amplify your development to extending your Continuous Integration approach amongst your team, Unity CLI aims to supercharge your Unity development.