Ryan Doyle
I'm a game design student at the Rochester of Institute of Technology who makes a lot of game jam games and is currently working on two indie games, one casual card game and one competitive platform shooter.
GDEX 2025 Session: Balancing a card game where everything can be played on turn 1. | Small number tweaks can change more than just balance, even affecting the feel and experience of games more than most might expect. This will be an introduction to the world of System Design, from the perspective of card games both physical and digital.