GRAHAM GETTEL

Developer | Just Crumbs Games

For eight years I've designed, architected, and implemented VR/AR/MR experiences in Unity — solo, with collaborators, and on studio teams like Schell Games (current). I like owning a feature from the client all the way to the backend. My latest project has been Fit Play games where I'm on a mission to get back into a regular lifting exercise regime using video games.

My portfolio site: https://grahamgettel.dev/

GDEX 2026 Panel: 1-Button Game Design with a Cable Resistance Machine
This talk explores the messy, hands-on process of gamifying workouts by turning a dynamic-weight fitness cable into a video game controller. It breaks down the endless trial-and-error of constructing dozens of games that were simple enough to be played by "1-button press", yet dynamic enough to keep engagement during a whole workout. The talk also includes notes on how I built an SDK to use across multiple projects, or to allow other devs to build games that can talk to fitness cable machines.

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