AIDAN NABASS
Developer Evangelist, Integrations | Xsolla
I've been working in games for about 10 years. I got my start through the game programming course at AIE Seattle where I also began interning at Harebrained Schemes doing technical documentation for Shadowrun and the level editor. I later joined full-time as an engineer working on BATTLETECH. After HBS I found my way to Bungie and the Production Engineering organization, supporting developers working on Destiny 2 and Marathon. With shifts and changes in the industry, I landed at Xsolla where I try to use my experience to advocate for and support developers all over the world.
GDEX 2026 Panel: Short Sessions, Real Progress: Exploring Xsolla's AI Toolkit
Indie and small teams juggle many jobs with limited time. Ideas like standing up their own store is overshadowed by the effort of launching a game, often never makes the list, or gets set aside as requiring too many resources. This session covers fundamental AI skills that give developers strong building blocks when time is short. Combined, they can look a lot like Xsolla's AI Toolkit, which can guide developers through setting up a sandbox Webshop in an afternoon.