Andrew Groot
I am a software engineer that has been learning game development since 2020, alongside the development of my game The Boundary Condition. I'm a very technical person but also really want to make things that are grounded and accessible enough to appeal to most people.
Twitter/X - @thesquaregroot
Instagram - @theboundarycondition
GDEX 2025 Session: Rendering World-Level Cross Sections in Godot | A technical talk about slicing through every object in a 3D scene to produce a 2D or 1D view. This will include an overview of various methods used, their pros and cons, and creative controls needed so far during the development of The Boundary Condition. Includes topics such as: screen-space shaders, 3D polygon clipping, and cross-section z-ordering.