As Chief Executive Officer of Iron Galaxy Studios, Adam Boyes is responsible for the Company’s finances, strategic development, partnerships and alliances. Prior to his current role, Boyes was Vice President of Third-Party Relations & Developer Technology Group at Sony Interactive Entertainment America where he oversaw Publisher & Developer Relations, Portfolio Strategy, Financial Strategy, Partner Alliance, Technical Account Management, Developer Technology Group and the 3rd Party Production team - driving them to record revenue and profitability numbers consistently year over year. Previously, Adam has held various management and production roles at companies like Capcom, Midway, and Electronic Arts.
Award-winning narrator and actor DB Cooper is the voice of a national conscience, a car brand, a casino; the AI, the Mercenary, the Goblin, and the Goddess.
DB Is a director, editor, and speaker, and has been teaching people how to take bullets, howl in agony, and die since 2006.
Technical Artist | Gearbox
Ian Davis has been a technical animator for over 10 years, and is currently working for Gearbox Software. His work includes Borderlands 3, Battleborn, Bioshock: Infinite, and Alvin and the Chipmunks (the Movie the Game) Despite his best efforts to derail himself, he graduated from CCAD in 2006 with a B.A. in Time Based Media Studies, and then proceeded to use very few of his hard-earned art skills in an industry he swore he would never enter, but now cannot imagine working anywhere else.
AbdallahSmash026 is the home of Kid-Friendly / Family Friendly Nintendo Gaming Videos, Tutorials, and Walkthroughs! You'll find High-Quality Nintendo 3DS and Nintendo Wii / WiiU / Switch Gameplay Footage here! As a result of Abdallah being an official Nintendo Brand Ambassador, you can count on him to deliver coverage of the latest titles to help YOU make a decision on whether or not to purchase a game!
You can find numerous amounts of Nintendo Variety on this channel such as: Super Mario, Pokemon, Yo-Kai Watch, The Legend of Zelda, Super Smash Bros, Mario Kart, Fire Emblem, Mario Party, Super Mario Maker, and much more! Not only will you find the best Nintendo gaming content, but there are a lot of videos about unboxings and product reviews such as Yo-Kai Watch Medals & Amiibo! What are you waiting for? Click on that Subscribe button and be updated with the latest and greatest Nintendo YouTube content!
“I've been into competitive gaming since I first played Half-Life Deathmatch CS 1.6, and watching players get signed to professional organizations ten to fifteen years ago felt like an unachievable goal for me back then. It's literally a dream come true to be a professional gamer.”
ChocoTaco lives and streams in Chicago Illinois. Over the years, he has built one of the most viewed channels on Twitch and is widely regarded as a top PUBG player.
Jess has almost five years of game industry experience under her belt, and currently works as a freelance event and video host, partnered Twitch streamer, and YouTube partnered content creator. She also has experience with in-studio hosting, promotional modeling, interviewing, booth emceeing, and tournament organization. Jess has worked previously with amazing companies like Curse, DreamHack, Ubisoft, and HyperX
Ross A. Hersemann
Founder | Loading Law
Ross is the Founder of Loading Law, a Chicago-based law practice, and provides legal counsel to video game developers and entrepreneurs in the tech sector. Ross is also the Organizer of the Chicago Video Game Law Summit and an Adjunct Professor of Video Game Law at DePaul University. He speaks frequently on hot topics in law and technology. Ross also serves as the Chair of IGDA Chicago, Chair of the CBA YLS Creative Arts Committee, and Vice Chair of the ABA IPL Digital Games and New Media Committee.
Veteran design lead and writer, specializing in RPGs. Since 2001, I’ve worked in well-established settings like Forgotten Realms, Elder Scrolls, Lord of the Rings, and Fallout… and I’ve also helped create entirely new worlds like Pillars of Eternity.
In recent years, I’ve been involved with some of the most successful crowd-funding campaigns in games, (Pillars of Eternity, Torment: Tides of Numenera, Wasteland 3).
CTO | Exultant Games
Jason Conaway is the CTO of Exultant Games, a video game development studio which he co-founded in 2018. For more than two decades, Jason has been a Software Engineer and Technical Director in the Video Games Industry. His developer credits include engineering roles on more than a dozen blockbuster video games, including League of Legends; Star Wars: The Old Republic; Command & Conquer: Red Alert 3; Golden Eye: Rogue Agent; Bulletstorm; Return to Krondor; and several titles in the Medal of Honor series, for companies such as Dreamworks Interactive, BioWare, and Electronic Arts. Jason is also a Senior Instructor at Game-U, where he teaches students how to design, build, and program their own video games using professional tools and methods. In his free time, Jason enjoys exploring nature with his wife and their three dachshunds.
CEO & Founder | Emblazon Industries
Susan Magnani received her B.Sc. in Computer Science from Bowling Green State University this past May, and was hired by Avanade - the joint venture between Microsoft and Accenture - six months prior to graduating. Magnani started Emblazon Games as a freshman in college to gain experience while also working on her hobby of video game design. The Emblazon Games team - which eventually became a part of Magnani's larger idea for Emblazon Industries™ - is currently working on a mobile game and continues to work on their ambitious MMO concept, Shadowless, with ideas for several more games in the wings as well.
Tom Caprel is a marketer for games, tech enthusiast, and trained opera singer. In 2013, Tom and his co-founder started a big-data website to analyze virtual markets with the goal helping players get the most out of their time in-game. In 2015, Tom started a dedicated marketing company, Hyperion Marketing, to help small game/software developers show their success to the world. Tom is on the board of IGDA Chicago, and has been the Communications Director and Expo Director at the Video Game Art (VGA) Gallery since February 2016. Tom has been in marketing for 9+ years, and regularly works with Chicago startup incubators.
Ryan Davis is a solo indie developer based in Indiana. As an artist, programmer, and designer, Ryan specializes in the magic space among all three. Ryan's past work includes Adventure Lamp, PopDream, and Precarious Potions. His latest title is RASHLANDER, a lunar lander roguelike that feels like spinning across an icy road and nailing a parallel park. RASHLANDER was originally made for physical arcades and hit Steam in August 2019.
Mike Sill is a Supervisor and Lead Engine Artist for Halon Entertainment out of Santa Monica, CA. With 12 years of experience using Unreal Engine, and a background in Game Art & 3d modeling, Mike has worked in practically every art department role from 3d Generalist and Lighting to World Builder. His current role lands him in the sweet spot of Previsualization and Finals Production for Hollywood Films, TV, and AA~AAA Games Cinematics & Cut-scenes. Starting out at Schell Games as an Intern Tech Artist in 2010, Mike has since gone to work on: 6 films, 3 TV and web series, 6 game properties, 3 theme-park rides and attractions, and 1 Disney Hotel. You can find his latest work in Ad Astra, Borderlands 3, Disintegration, and The Mandalorian. A native of Rocky River, OH, Mike is also the author of the video series Unreal Engine 4.x Projects. His 3 keys to industry success are Pinball, Karaoke, and Google Search.
Zac is a freelance game developer who lives in the Greater Cleveland area. He released the award-winning BOMBFEST in January 2019, and is currently working on multiple video games and personal projects. He can be found speaking at high schools and colleges about game developer careers and entrepreneurship.
Dan Vicarel is a software developer and game designer from the Cleveland area. He wrote his first program on a TI-84 calculator in high school, and quickly began coding games like Battleship and Euchre. After earning his B.S. in Biology from the University of Akron in 2015 (with minors in Math, Chemistry, and Computer Science), Dan went on to pursue a career in software development. He is currently a developer at Rakuten OverDrive, working primarily on backend systems for their flagship app, Libby. Dan is also a Unity Certified Programmer, and spends most of his free time working on hobby game projects and collaborating with other members of the Cleveland Game Developers. He and his wife look forward to sharing their love of games and film with their soon-to-be-born son or daughter.
Asa GreenRiver is digital marketing professional and content creator. He works to help small businesses improve their presence & effectiveness online. With a passion for the video game industry, he now has set his sites on indie devs and other creators. Using his knowledge and experience, he has begun working to help those in the industry.
Director of Adult Engagement | COSI
Joe Wood is the Director of Adult Engagement and Natural History Expert at COSI. He works on programs like COSI After Dark, COSI Discovery Nights, and Science of Team Building that encourage adults to explore and learn at COSI. He received a Bachelors in Zoology and Masters in Evolution, Ecology, and Organismal Biology from The Ohio State University. His master’s thesis was “The Extinction of the Multituberculates Outside North America: A Global Approach to Testing the Competition Model”. He has participated in several paleontological expeditions in the U.S. and recently participated in a dinosaur excavation project in Morocco. Before joining the COSI team, he worked for the Columbus Zoo and Aquarium education team and was adjunct faculty and laboratory instructor at The Ohio State University Center for Life Sciences Education. He was hired at COSI in 2012 as part of the Floor Faculty before moving to the Education team.
Manager of Adult Engagement Programs | COSI
Alex is the Manager of Adult Engagement Programs at COSI, and works to provide events, workshops, and programs to COSI's Adult Audience. Before coming to COSI's Education Department, she received my Master's in Anthropology at The Ohio State University with a focus in primate ecology and conservation! As an Educator with a Science background, her mission is to show people how they can use science to better themselves, and the world around them. She wants people - no matter their background - to see the value science and exploration can have in their everyday lives. Curiosity, inspiration, and creativity shouldn't escape us after childhood. Through her work with adult learners at COSI, she strives to bring out those qualities that can make our lives fulfilling, successful, and enjoyable. Sometimes the workshops even sneak in a little bit of learning! Besides science education, she also loves exploring the world on her own time. You'll often find her traveling, hiking, reading, and rock climbing!
AJ isn't the biggest fan of bio's but here is one anyway. While living in Michigan, he became trained in both TV and Film Production. Having worked at a few studios he also expanded his knowledge of the craft. Known for cynical viewpoint on basically everything his voice has been heard on different spots of the internet. He currently co-hosts "The SWW Show" and will talk about any film directed by Denis Vileneuve.
Darshan is an investor and experienced entrepreneur with several successful ventures under his belt within the Healthcare industry. His greatest strength has been able to bring resources together to solve a problem or monetize on opportunities. As a co-founder of LOUD Capital, Darshan’s mission is to bring more resources locally to help amplify the great talent and opportunities located within Columbus, OH. Darshan is a Husband, Father, entrepreneur, and has a passion for creating a positive impact in Columbus.
Caleb is a freelance game porter specializing in bringing indie games to mobile platforms. He recently finished porting the award-winning “rogue-lite” Rogue Legacy to iOS with specially designed touch controls. Caleb is an open source advocate and frequent contributor to game development libraries such as SDL, FNA, and MojoShader. In addition to his work on other people’s games, he has developed more than 30 freeware games of his own, including the hit Flash game “Howmonica”. When he’s not working on games, Caleb teaches computer programming classes for middle and high school students in Lexington, Kentucky.
Brian is a freelance composer, sound designer, and engineer from Columbus, OH. His music has been featured by Universal, Sony, NBC, CBS, PBS, MTV, VH1, as well as original artist releases, various production volumes, short films, and video games. He is currently working on the music and sound effects for the game "Doomblade" from Muro Studios.
Reilly Zink is currently studying Immersive Technology at Ohio University with minors in Computer Science and Mathematics. Working for the Game Research and Immersive Design (GRID) Lab, she has held many roles from 3D modeler and animator to VR developer. She has developed VR experiences using redirected walking, and even worked with doctors to create a VR medical treatment for Mal de Debarquement Syndrome (MdDS). This past summer, she interned at NASA’s Goddard Space Flight Center in Maryland on their AR/VR team, developing for science and engineering purposes. Her thesis this year will involve AR game development for individuals with cognitive disabilities.
Mike is Game Designer and Programmer who has accidentally specialized in VR Development. Graduating from Columbia College Chicago, he has experience working at multiple shops in the Midwest including Mass VR, Elbe Creative Partners, and Codeverse as an instructor. He currently works at Vertex Solutions as a programmer on VR projects in Northwest Florida.
While not working, he is currently build a top secret Indie Game and co-hosts "The SWW Show", a podcast about video games and films.
Travis Faas is a a media arts and science lecturer in IUPUI's School of Informatics and Computing. There he teaches game design and development, with some web development on the side because the dollars need to be made somehow. Currently in his fourth year in a PhD program, his research expertise is in online game development communities, especially those that rely on live streams to build and sustain themselves. He is because you are.
Narrative Designer | People Can Fly
Bradley Plaxen is a Narrative Designer for People Can Fly in New York City. He has written for multiple studios on a variety of projects, ranging from branching dialogue games about mental health to traditional AAA entertainment. In addition to his career work, Bradley serves as creative director for The Presence Project, an academic consortium of international universities exploring narrative design in virtual reality. He believes interactive media can be a powerful tool for storytelling, and when he’s not making games, you can find him dancing at a concert, telling jokes, or eating delicious ice cream.
By day, Jon Gazda is a mild-mannered accountant. By night, he dons his cowl and writes music and narrative for video games. He has written music for multiple indie game developers, including Multivarious Games, and has received a Bachelor's Degree in Music Composition from Bowling Green State University. Concurrently, he has written dialogue and narrative for Theater, Video Games, and Role-Playing Games for over a decade. Jon has been an active participant in GDEX since its inception and is delighted to be speaking this year.
Jeff Kuhn, PhD. serves a split appointment at OHIO University, working for the Office of Instructional Innovation and in the Games Research and Immersive Design (GRID) Lab. In this role he works with faculty to incorporate innovative approaches in their teaching practice and explores new tech-focused opportunities for OHIO. Since 2017 he has lead OHIO’s exploration of esports and how to more widely incorporate gaming into campus life. Prior to this role Jeff taught game design and games literacy to K-16 educators and developed videogames for the U.S. Department of State. He frequently delivers talks and keynote addresses on technology in education, game design, and videogame culture and literacy.
Ivy is a senior at Ohio University and will be graduating in May 2020 with a Bachelor in Communications and a minor in Business. During their time at OHIO, Ivy was an officer for the Ohio University Game Developer's Association for 2 years, before moving to find ways to bring esports on campus. What started as an idea for an Overwatch esports team turned into something much larger upon working with Kris and others to help grow Bobcat Esports. Using connections from the school, Ivy, alongside Kris, has worked with contacts throughout Ohio University and the state to find new, exciting ways to help bring esports to campus.
Kristofer is currently a senior at Ohio University and will be graduating in May 2020 with a Bachelor of Business Administration in Management Information Systems, Quantitative Business Analytics, and Finance. During his research at the College of Business he participated in the Business of Games Summit Case Study Competition. Kristofer pitched creating an umbrella organization, Bobcat Esports, and beginning to establish varsity teams at Ohio University. After succeeding in winning the case competition he sought out help from a variety of mentors and established connections with existing leadership at Ohio University to create Bobcat Esports and further develop esports on campus.
Brendan Mulcahy is a senior software engineer with experience in web development, game design, and machine learning (ML). He wrote his first computer game 15 years ago and has been hooked on programming since. In 2018, Brendan co-founded Cleveland AI, a nonprofit with the mission of educating Cleveland-area developers in the subjects of artificial intelligence and ML. He is bringing ML to gaming with his startup Strife AI LLC.
Sean Beeson is composer and sound designer who has worked on hundreds of scores for games, ads, trailers, and podcasts, for clients like Google, Disney, McDonald’s, Taco Bell, State Farm, Wizards of the Coast, Neoglyphic, and Sony.
While at Google he helped develop the sonic identity of Google’s Pixel phone, contributed sounds to the Google Max speaker, and Daydream's internal VR and AR applications. He has contributed to three Emmy award winning projects, and has been nominated for multiple Game Audio Network Guild Awards.
Chris Sanyk has been a gamer since Christmas Day 1981 and first aspired to design games in approximately January 1982. He is active with the Cleveland Game Developers and has regularly participated in Ludum Dare and Global Game Jam since 2011. Chris contributed technical reviews for two books about GameMaker Studio: GameMaker Game Programming with GML and HTML5 Game Development with GameMaker Studio. He publishes his game projects at csanyk.itch.io and blogs about videogames and game development at his website, csanyk.com.
Daniel’s inner 10 year old is still overjoyed that he has become a game researcher and designer. Over his life he has been a soldier, an independent tabletop game designer, and a conflict mediator; nowadays he is a father and PhD student at Ohio University’s Media School. His primary research interest is a question that is so simple no one has a good answer for it: “Why are games fun?”
Software tester by day and GM of horror campaigns by night. I’ve been a story writer and GM for 20 years. I have brought my considerable love of fantasy, science fiction and video games together to create hundreds of games for my friends over the years. I’ve been called a monster when I’ve killed player favorite NPCs and I’ve made grown men cry when their characters have died tragically heroic deaths.
Taking my love of stories, video games, fantasy and combining it with my design skills from Architecture school lead to creating my own Fantasy world to express myself. Creating a world with inspiration from the stories and video games to bringing them to life in my own way through maps and world creation. Also being able to creating my own puzzles inspired by those in video games and mysteries that I love so much. I am the God of my own world.
A veteran player for the past 19 years. I have always had a love of fantasy stories and the adventures that they get to have. I have had the chance to play so many memorable characters and even GM on occasion. My favorite past-time is doing exactly the opposite to what my GMs expect in any game.
I’m a pyro barbarian and a babysitter ranger who loves toitles. I was just introduced to the game within this past year and have enjoyed learning the rules, unraveling the story, figuring out adventures, and apparently letting my character light stuff on fire. I’m still learning, but every day is a new a better experience. So long as I don’t roll two nat 1s and a 2 while fighting a monk.
Bill Troy is an Inc. 500 CEO and Immediate Past-President of the Columbus Chapter of the Entrepreneurs’ Organization. EO is the global peer-to-peer network for company founders and owners where CEOs share, learn and grow by spending time in a confidential forum with fellow CEOs.
In the business world, Bill owns two companies:
· TroyResearch, a market research firm that helps global consumer and media brands like Sony, Disney and Nestle see the world from a different perspective.
· Civilis Marketing, a company culture consulting firm that helps companies recruit and retain talent by turning company values into tangible actions.
Bill is also the author of “Clicksand: How Online Marketing Will Destroy Your Business and Unlikely Secret to Saving It” and is a sought after guest and public speaker on marketing trends.
Thirteen years as a designer, art director and creative manager for corporate marketing departments gave her an eye for talent and a passion for working with creative people. After years of wishing there was a better way to connect with creative people for projects or positions, she and Catherine Lang-Cline decided to fill that need themselves.
Founded in 2005, the goal of starting Portfolio Creative was to provide a better way to connect creative talent with clients who need their skills. Portfolio Creative does this by placing temp, temp-to-hire, direct hire, and contractors into advertising and marketing roles for their clients in need.
Over the years Portfolio Creative has been honored with awards including Inc 500|5000 list, Best Places to Work, Best Temp Staffing Firm, and finalists for Ernst & Young Entrepreneur of the Year. Kristen received the Visionary Award from the Columbus Chapter of the National Association of Women Business Owners.
Kristen is a Certified Staffing Professional with the American Staffing Association, and serves on the American Staffing Association National Board of Directors. She supports local creative and business communities through work with organizations like Columbus Society of Communication Arts, Columbus College of Art and Design, and EO Columbus.
JL Holdsworth is a world champion powerlifter, published author and former University of Kentucky strength and conditioning coach. With over 30,000 hours of practical experience and competition best lifts of a 905 lb. squat, 775 lb. bench press, and a 804 lb. deadlift, JL is no doubt one of the strongest and most experienced strength and conditioning coaches in the industry.
JL has been the official speed and performance coach for the Major League Lacrosse, Ohio Machine, for the past 3 seasons. He is a highly sought after speaker and has presented internationally on many topics relating to human performance. He regularly consults with major collegiate, NFL and NHL programs such as The New York Jets, St. Louis Blues, University of Clemson & The Ohio State University.
In 2010 he founded The Spot Athletics and has built that small private training facility into two 20,000sq. ft. locations in the Columbus, OH area. Along with his facilities, JL is the Co-Founder of Reflexive Performance Reset (RPR), an injury prevention and performance system being used by many top sports organizations around the world.
Originally from Milan, Italy, Leftchannel Founder and Creative Director Alberto Scirocco was literally born into a life of art and creativity, hailing from a long line of architects that date back to the construction of St. Peters Square in Vatican City in 1586. With a greater calling for design, Alberto found himself attracted to the more contemporary and experimental graffiti art. Rather than the traditional covert approach, Scirocco obtained permission and support by the city of Milan to use graffiti to embellish abandoned structures. At the age of 17, Alberto debuted his first exhibition at the famed La Triennale di Milano. A few years later, he took that experience to the U.S. where he studied art at the Columbus College of Art & Design.
Scirocco’s focus on fine art rather than solely computer animation is key to the aesthetics that define Leftchannel, the motion design & animation studio he's led since 2003. The studio's ability to integrate elements of illustration, painting and sculpture into motion has defined the company's unique perspective and explains why so many clients are turning to this design-driven, international studio. Leftchannel's signature style is ever-present on some of their most recent projects including two new Promos for E! and Fashion Week/New York; animation for a vibrant, new open for Discovery Science "Rise & Sci"; and character animation for a University of Colorado Health and Welfare Plan Initiative entitled "Brussels + Muscles." Leftchannel was a 2014 SXSW Excellence in Title Design Finalist, "Feed Your Creative Brain // motion 2013."
Scirocco sees the untapped potential of motion graphics & design to help not only create content, but package it, commenting, "It can sometimes feel like every good idea has been done before, but that's not true. There are endless possibilities, it's all in how you approach it. If you come into an assignment with a mindset of there's endless opportunity, then you tend to look at the world with a sense of abundance. It is our job as motion designers to take those opportunities and define a concept and method to create something meaningful."
Brad Griffith is a lifelong entrepreneur. He grew up working for his dad's veterinary hospital, learning the joys and challenges of business ownership. He believes in the power of entrepreneurship and innovation to drive meaningful change in our community. Brad is now President of Buckeye Interactive, the web strategy and engineering agency he started in 2009 to amplify the impact of innovative businesses and organizations through exceptional web engineering and design. His team of 16 includes designers and developers who love building and supporting websites, web applications, and mobile applications. Their clients span many industries and include tech startups, libraries, and local and county governments among others.
Prior to starting Buckeye Interactive, Brad spent several years consulting and developing web applications in-house for a variety of companies including JPMorgan Chase, QUALCOMM, and the Go Big Network. He earned his Masters in Business Administration after completing his Bachelor's in Electrical and Computer Engineering with honors, both at The Ohio State University. Brad has more than 20 years of web development experience and has worked from coast to coast with small and large companies, educational institutions, non-profit organizations, and government agencies to build innovative web solutions. He lives in New Albany with his wife and two young daughters.
Branden is a 3D Artist & Game Developer currently living in Cincinnati Ohio. He graduated from Northern Kentucky University with a Bachelors of Arts in Media Informatics with a Minor in Electronic Media Broadcasting (Film and Post Production). Branden works as a 3D Artist & Motion Designer at a local Cincinnati marketing firm and is also their XR\Unity expert. He helps create immersive and practical learning applications for their clients as well as product renders\animations. For the past six years he has been the Chairman for the International Game Development Association (IGDA) Cincinnati, managing and helping grow the game development community in town.
Clayton’s myriad interests mean he’s always stuffing his time with creative projects. Game and web development, graphic design, writing, music and sound design, linguistics, voice acting, film and photography, sundry physical crafts, amateur philosophizing—it's all his jam. Making stuff seems to be his primary passion, followed closely by a desire to help build healthy, creative, loving communities. He's one team member behind Jolly Crouton Media Ltd., authors of the games Splotches and Match Point as well as The Buswick game jam. He also serves as the Vice Chair of IGDA Cincinnati and teaches New Media at the University of Cincinnati.
Andy considers himself a gaming ambassador - passionate about games and the people who make them. Be it video games or tabletop he relishes in meeting new people and their creations as well as making his own through his studio, Aberrant Innovations. And is the Treasurer for IGDA Cincinnati and has helped organize numerous events. He enjoys giving talks on Game Design and Why Games Matter or just discussing games in general.
VR Entrepreneur and Hardware Hacker in the Columbus Startup scene. Lead by example, never give up, and lets change the world :)
Mitch Cook is a senior studying Games and Animation at Ohio University, with a minor in Business Administration and certificates in Project Management, Technology and Society, and Entrepreneurship. He is a producer at the Games Research and Immersive Design (GRID) Lab and an assistant producer at Lantern Light Studios, LLC based in Athens Ohio. He has produced numerous games and VR Experiences, including AdventureVR, a redirected walking experience showing here at GDEX.
Born on the roots of rapid prototyping and Startup Weekends Dan Rockwell is a source of inspiration and creation in the startup ecosystem in Central Ohio. He is the of co-founder of Big Kitty Labs, a digital software agency based in Columbus. The work by him and his team can be found in numerous startups and fortune 500 companies in the region and nationwide. Having a knack for ideas and building concepts came to him first while working at Lextant a design research firm where he conceived and built numerous research tools. It was at this time the early roots of Big Kitty were planted, along the way Ohio State University recruited him to help monetize software intellectual property which through his efforts led to 8+ startups in four years. He is often a speaker at Startup Weekend, Give Back Hack and related tech startup events. For fun Dan enjoys writing short stories, performing in an electronic music band and mixing tiki cocktails.
Gary Mayer (aka 'the Great Buckeye') is an Ohio State alumnus and the co-founder of CORGS (the Columbus Ohio Retro Gaming Society), where he hosts the annual CORGS-Con convention. He has been heavily involved with all aspects of gaming and game development since the early 1990s. With a firm understanding of both video and tabletop gaming, Gary loves to develop and explore new gaming themes. He has developed such games as 'Yankees & Rebels' and 'Cyberball 2073'. Currently, Gary is a Senior Technical Writer for a large company, is working on a new book, and plays bass in the rock band, Harley Quinn.
James is a Lead Developer at Super77 here in Columbus. He develops games and experiences with various technologies such as AR, VR, and most recently, online multiplayer. He started making games in 2004 and has been working in game development professionally for 6 years. James graduated from Ohio University’s Scripps College of Communication in 2014 where he studied Games and Animation and worked as a Junior Developer, Technical Artist, and Animation Director. He is currently working on the award-winning Virtual Reality game UNDR[H2O] and the upcoming Free to Play PC game LAMO.
Tom is the technical lead for Multivarious and an adjunct professor for Columbus State Community College's Computer Science department. With over 8 years of experience making games and software out of Columbus, Ohio, Tom has been involved in a wide variety of projects, especially involving computer vision, and is excited to be a part of the growing community and industry in this region!
Before graduating from OSU in 2014 with a Computer Science and Engineering undergraduate degree, Tom had a background in history and pre-law. He enjoys playing piano, singing, writing, and dabbling in the visual arts. Tom will accept a chess challenge at any time or place, and his favorite game is Dwarf Fortress.
George V. Landon has been serving as an educator at the university-level for over 12 years and has been actively participating in computer science research and developing video games for even longer. Dr. Landon is currently a Professor of Computer Science at Cedarville University and previously was the founding Director of the EKU Gaming Institute at Eastern Kentucky University after receiving a Ph.D. in Computer Science from the University of Kentucky. He loves developing short experimental games and maintains active research in computer vision and computer graphics.